During the development of World of Warcraft: Shadowlands, I was responsible to help create the structural assets of Revendreth! I took on the task of painting tiling textures, 3D modeling, and UVing bridges, towers, walls, stairs, spires, turrets, and balconies.
As a whole, it's easily the largest amount of content I've ever created for a single architecture kit. The time flew by though, it was so much fun and I had a great time working with everyone involved in the project!
Huge shoutout to Jessica Dinh for leading the project and teaching me so much a long the way. She has been an incredible mentor!
Additional Art Provided by the World of Warcraft Team.