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Virtual Reality Dyslexia Simulation - Cafeteria Environment

I created this environment as part of KCAD's Neurodiversity Stimuli Simulation VR project. Our goal was to create a sense of understanding and acknowledgement of the neurodiverse community. In this particular scene, we focused on dyslexia and the difficulties it can bring in an everyday situation. Our target audience was young teens.

My jobs specifically involved creating the concept and 3D environment, as well as taking on a lead role, essentially keeping things on task, helping others where needed, and giving feedback.

Modeled in Modo. Textures created with Modo Materials and Photoshop.

Concepts

Concepts