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Sentinels of Freedom - Megalopolis - City Environment

While this is not the final environment being used in the game's production, it was used as a promotional piece for Gencon this past summer (2017) and helped drive the direction of the game's style.

Modeled in Modo. Textured through Modo's materials and Photoshop.

I created everything seen here except for the vegetation, those were taken from Super Dungeon Tactics as a placeholder.