When first beginning my internship with Underbite Games, I was tasked to model new environment assets to create the region known as Glauerdoom Moor. The region is comprised of two areas, one with a gothic type of architecture and the other having houses built of wood and would be placed on stilts to avoid the undead that roam the area. Both areas have a swamp or wetlands type of environment.
Modeled in Modo.